Why native matters
Geometry processing, path generation, and export stay local and responsive without relying on a remote engine.
Under the hood
Mobile Slicer keeps the UI native and the heavy geometry work in a local C++ core. The result is a touch-first workflow that still respects the real mechanics of slicing.
Home, workspace, settings, profiles, progress, result, and legal surfaces tuned for phones.
Slice config, project persistence, profile repositories, and workspace session state.
Primitive-only crossings keep the native boundary narrow and easier to maintain.
STL and 3MF loading, plane-sweep slicing, walls, infill, support logic, and G-code writing in C++17.
Geometry processing, path generation, and export stay local and responsive without relying on a remote engine.
The app keeps Android UI conventions, Material 3 structure, and fast interaction loops instead of forcing a desktop shell onto a phone.
The same viewport handles model rendering and sliced layer visualization, which keeps the preview flow consistent.
Recent plates, selected presets, slice summaries, and export locations remain on the device through Room-backed persistence.
Product honesty
Mobile Slicer is already capable end-to-end, while advanced desktop-class features such as multi-extrusion, seam painting, adaptive layers, and more sophisticated offset logic remain future work.